An independent Roots of Pacha companionData & methods

Seed access reference

Seed locations, conditions and evidence

Separate wild collection, the Moon Cave evolution route and Nursery replenishment for eight example crops.

Eight source-linked records

Where these seeds come from.

Six wild-seed locations and two documented evolution routes are checked. Use the Moon Cave checklist for the two Room 3 offerings; the records do not inspect your save or establish an earliest day.

Acquisition checked

Tomato

How to obtain
Collect seeds from a fully grown wild plant. South of Tetih and Frer’s home.
Requirements at that step
  • Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring · Summer. This does not establish wild spawn dates.
What remains unconfirmed
  • Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
  • No crop-specific Plant Knowledge level is stated for collecting wild seeds.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Sources: Tomato ↗ · Farming ↗ · Smoke Signals ↗

Acquisition checked

Garlic

How to obtain
Collect seeds from a fully grown wild plant. At the entrance to the Savanna.
Requirements at that step
  • Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring. This does not establish wild spawn dates.
What remains unconfirmed
  • Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
  • No crop-specific Plant Knowledge level is stated for collecting wild seeds.
  • The item page does not establish the region-opening requirements; do not infer access from the location label.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Sources: Garlic ↗ · Farming ↗ · Smoke Signals ↗

Acquisition checked

Beans

How to obtain
Collect seeds from a fully grown wild plant. South of the Pacha Tree.
Requirements at that step
  • Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring. This does not establish wild spawn dates.
What remains unconfirmed
  • Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
  • No crop-specific Plant Knowledge level is stated for collecting wild seeds.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Sources: Beans ↗ · Farming ↗ · Smoke Signals ↗

Acquisition checked

Strawberry

How to obtain
Collect seeds from a fully grown wild plant. Southeast of the Pacha Tree, in the wild-bunny area.
Requirements at that step
  • Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Summer. This does not establish wild spawn dates.
What remains unconfirmed
  • Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
  • No crop-specific Plant Knowledge level is stated for collecting wild seeds.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Sources: Strawberry ↗ · Farming ↗ · Smoke Signals ↗

Route and offering checked

Tromboncino Squash

How to obtain
In Moon Cave Room 3, offer five best-quality Butternut Squash (Bronze quality), then break the Seed Evolve Crystal.
Requirements at that step
  • Complete the cave-entry checklist and reach Moon Cave Room 3 using the route below.
  • Bring five Bronze (best-quality) Butternut Squash.
  • Break the target Seed Evolve Crystal after the offering.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Summer · Fall. This does not establish wild spawn dates.
What remains unconfirmed
  • The earliest possible acquisition date and initial seed quantity are not established.
  • No separate Plant Knowledge level gate is stated; preserve the required offering quality.
  • The lowest hammer or crystal-breaking tool tier for the shortest route is not established.
  • Year-round Nursery stock is not evidence that an undiscovered evolved seed bypasses its offering.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Moon Cave prerequisites, materials and route ↓

Sources: Tromboncino Squash ↗ · Farming ↗ · Smoke Signals ↗ · Sun & Moon Caves ↗

Acquisition checked

Sunflower

How to obtain
Collect seeds from a fully grown wild plant. In the western Savanna, by the large tree encircled by a stream.
Requirements at that step
  • Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Summer · Fall. This does not establish wild spawn dates.
What remains unconfirmed
  • Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
  • No crop-specific Plant Knowledge level is stated for collecting wild seeds.
  • The item page does not establish the region-opening requirements; do not infer access from the location label.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Sources: Sunflower ↗ · Farming ↗ · Smoke Signals ↗

Route and offering checked

Rainbow Chard

How to obtain
In Moon Cave Room 3, offer five best-quality Beets (Bronze quality), then break the Seed Evolve Crystal.
Requirements at that step
  • Complete the cave-entry checklist and reach Moon Cave Room 3 using the route below.
  • Bring five Bronze (best-quality) Beets.
  • Break the target Seed Evolve Crystal after the offering.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring · Winter. This does not establish wild spawn dates.
What remains unconfirmed
  • The earliest possible acquisition date and initial seed quantity are not established.
  • No separate Plant Knowledge level gate is stated; preserve the required offering quality.
  • The lowest hammer or crystal-breaking tool tier for the shortest route is not established.
  • Year-round Nursery stock is not evidence that an undiscovered evolved seed bypasses its offering.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Moon Cave prerequisites, materials and route ↓

Sources: Rainbow Chard ↗ · Farming ↗ · Smoke Signals ↗ · Sun & Moon Caves ↗

Acquisition checked

Lettuce

How to obtain
Collect seeds from a fully grown wild plant. Behind Igrork and Maeri’s hut, beside the path toward the Savanna entrance.
Requirements at that step
  • Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Winter. This does not establish wild spawn dates.
What remains unconfirmed
  • Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
  • No crop-specific Plant Knowledge level is stated for collecting wild seeds.

Example plans for 12 plants. Day 1 is an example start, not your actual planting date.

Sources: Lettuce ↗ · Farming ↗ · Smoke Signals ↗

Moon Cave · late-game seed route

Reach the evolved-seed statues in Moon Cave Room 3

This route ends at the seed statues. It separates the entry checklist, two consumed sigils and each crop’s offering from the later cave ending.

Before the entrance opens

Finish the Prophecies and visit both the Yakuan and Mograni lands. Martina’s Ocarina cutscene can occur in either new land. With those conditions met, the cave-entrance vines disappear. Ocarina source ↗ · Cave entry source ↗

The travel ideas below follow completion of the original Forest Caves. The Prosperity figures are clan thresholds; each idea also needs its own offering. Fixed idea data ↗

Check both destinations before looking for Martina’s Ocarina scene
IdeaCharacterClan ProsperityOfferingOpens
RaftsInza180,0005 good-quality FishYakuan Islands
Rock ClimbingZeda180,0005 good-quality HoneyMograni Tundra
What “all Prophecies” includes

The cited Wiki lists 14 groups with 4 targets each. Fulfill the completed Prophecies at the Pyramid when called; this is not the later Time Threads checklist. Read the objectives ↗

  • One With the Wild
  • Farming Knowledge
  • Sharing with Animals
  • What Lies Beneath
  • Better Together
  • The Keeper of Seeds
  • A Rock Solid Palate
  • Food for Next Season
  • Fire in their Hearts
  • Flowing with Water
  • Rock Piler
  • Befriending Beasts
  • Protected by the Spirits
  • Food for Next Year

Moon entrance: On Yakuan Main Island, far to the right near the Yakuan Hearth. The Monkey trial in the original Caves uses one Fermented Fish, one Flour and one Juice. Its power is the one specified for the Moon Room 1 lava crossing. Original cave trial ↗

Restore Moon Trees for two Yakua Sigils

Each first restoration gives one sigil, which is spent on one door. The route to Room 3 needs two restorations in total; the source does not prescribe a named-tree order. The base Ocarina supports up to 4 bug-catching uses per in-game day; a session can catch a selected group. Ocarina capacity ↗ · Catching groups ↗

First restoration materials for each Moon Tree
Moon TreeTree locationFirst offeringBug habitat
Banana TreeStraight north of the Warp on Yakuan Main Island10 BatMograni Main Camp
Cacao TreeUpper central Mangrove Island10 MidgesMograni Plains
Vanilla OrchidTop of the waterfall on Mountain Island10 Melipona BeeMogra’s Fire

Four additional good-quality matching bugs obtain the sapling reward after restoration. They are not the first ten-bug requirement for a sigil. Tree and reward source ↗ · Bug habitats ↗

  1. Room 1 → Room 2

    Spend sigil 1

    Use Monkey power to cross the lava. Put the first Yakua Sigil in the slot beside the stone door.

    1 Moon Tree restored in total · spend 1 sigil at this door

  2. Room 2 → Room 3

    Spend sigil 2

    Use the next sigil slot opposite the entrance. Spend a second Yakua Sigil to enter Room 3.

    2 Moon Trees restored in total · spend 1 sigil at this door

  3. Room 3 · seed statues

    Bring the matching Bronze-quality offering

    In Room 3, offer five Bronze (best-quality) parent harvests to the target statue, then break its Seed Evolve Crystal. Use Butternut Squash for Tromboncino Squash or Beets for Rainbow Chard.

    Bronze is the best harvest quality in the cited Farming source. No separate minimum Plant Knowledge level is stated. Quality reference ↗

The third tree opens a later door.

The third Moon Tree opens Room 3’s onward door to the later special room. The seed statues are already in Room 3; this route ends at them. Room layout source ↗

Tools and remaining limits

Bronze tools or the Magic Handaxe clear the documented first-room rocks and fiery weeds. An Iron Hammer covers all rocks in the Sun & Moon Caves. Some Room 2 rocks can also be broken with Bear Claws. Iron Hammer capability ↗

The checked sources do not establish the lowest hammer tier or consumable quantity for the shortest route to the seed statues. The item sources do not state a minimum tool tier for the Seed Evolve Crystal or a guaranteed first acquisition day.

Refill after unlocking a seed

The Nursery idea follows a harvested plant; its fixed idea data lists 6,100 Prosperity and five harvested crops. Once built, seeds cost 20 Contribution Points each after discovery or unlock. The ordinary rule is current-season stock. Nursery idea data ↗ · Ordinary stock ↗

Completing Igrork’s A Very Moist Soil alert, whose objective is all Prophecies and the full Jungle, adds year-round stock. This does not establish that undiscovered evolved seeds skip their offerings. The alert table does not specify a separate reward-claim action. Alert conditions and reward ↗ · Jungle context ↗

The later Jungle field is outside the ordinary-field date model used by the harvest tools.

Read the fixed sources for this route

The shared acquisition rules

  • Pick seeds from fully grown wild plants; the seeds go into the seed pouch. Farming ↗
  • Wild seed gathering should not be described as receiving edible wild produce: Farming says the extra produce reward was removed after pre-release. Farming ↗
  • Harvest a plant to trigger Igrork’s Plant Nursery idea. Farming ↗
  • Ordinary Nursery stock follows the growing season after construction and plant discovery. Completing Igrork’s A Very Moist Soil alert adds a documented year-round stock exception; see the progression rules below. Farming ↗ · Smoke Signals ↗
  • Plant Knowledge is per crop and increases through harvests. Level 2 reveals journal growth/season data; higher knowledge improves quality chances. This is not evidence for a level-2 seed-purchase gate. Farming ↗
  • The two listed evolved seeds use Room 3 offerings and a broken Seed Evolve Crystal. The route to those statues uses two Yakua Sigils; the third Moon Tree opens a later door. Tromboncino Squash ↗ · Rainbow Chard ↗ · Sun & Moon Caves ↗
  • The Nursery idea requires a first harvested plant, Igrork’s idea, 6,100 clan Prosperity and five harvested crops. Prosperity is a clan threshold, not a 6,100-point personal seed payment. Farming ↗ · Module:Ideas/data ↗
  • After completing Igrork’s A Very Moist Soil alert (all Prophecies and the full Jungle), the Wiki lists seeds year-round. The checked sources do not establish that this bypasses the evolved-seed offerings. Smoke Signals ↗ · Jungle ↗

Limits of this reference

  • No earliest acquisition date, wild respawn interval or initial seed quantity is established here.
  • The checked fixed revisions document the entrance-to-statues route, not every base-game quest or your save’s progress.
  • No minimum Plant Knowledge gate is invented; the evolved offerings require best-quality (Bronze) harvests.
  • Minimum tool tier for the shortest statue route and Nursery bypass of undiscovered evolved seeds remain unverified.
  • Crop dates still use ordinary fields and do not simulate the later Jungle field or progression.

Read location, progression and timing separately

The eight records cover six ordinary collection routes and two evolved crops: Tromboncino Squash and Rainbow Chard. Their seed evidence includes the prerequisites and Moon Cave route to the Room 3 statues. The shared route gives the ordered checks; this reference explains how those checks affect collection, preparation and replenishment. Twenty-one fixed references support seed access, separately from the sixteen crop-timing sources.

A collection landmark identifies where to search, without confirming your save can reach it. Farming describes taking seeds from fully grown wild plants into the seed pouch; it does not promise edible produce. Growing seasons do not establish wild appearance dates. Earliest collection dates, seeds per interaction and respawn intervals remain unestablished.

The entrance is a progression checkpoint

Complete the original Forest Caves and all fourteen Prophecy groups, comprising fifty-six subgoals, and return to the Pyramid to resolve completed Prophecies. The two travel Ideas each require 180,000 clan Prosperity: this is a progress threshold, not two separate purchases of that amount. Their distinct Fish and Honey offerings open the two new lands; meeting visiting clan members earlier is insufficient.

Visit both Yakuan Islands and Mograni Tundra, then receive the Ocarina from Martina in the qualifying cutscene. These conditions allow the cave vines to disappear. The Moon entrance lies at the far east of Yakuan Main Island near the Hearth. Receiving the instrument establishes entrance progress; it does not establish that either evolution offering is ready.

Prepare for two doors and the required quality

The base Ocarina supports four bug-catching uses daily, so plan insect collection before healing trees. A first healing costs ten matching bugs and awards one single-use Yakua Sigil. The extra four good-quality bugs earn the later sapling reward, rather than completing the first Sigil requirement. Two healed Moon Trees cover the two doors before Room 3; the evidence does not fix a named tree order.

Monkey power crosses the Room 1 lava. Use one Sigil for Room 2 and the next for Room 3, where the seed statues already stand. Iron Hammer is sufficient for all new-cave rocks, but the lowest tool tier needed along this statue route remains unproven. The third tree, third exit door and later Time Threads belong to further exploration.

Reserve five Bronze-quality Butternut Squash for Tromboncino Squash or five Bronze-quality Beets for Rainbow Chard, then break the Seed Evolve Crystal after the offering. Farming identifies Bronze as the highest quality, clarifying the item pages’ best-quality wording. Knowledge improves quality chances per crop; no additional hard knowledge level or earliest completion date is established.

Replenishment follows its own completed conditions

Harvesting any plant unlocks Igrork’s Plant Nursery Idea; its completion requirements include 6,100 Prosperity and five harvest items. With the Nursery built and the crop discovered, ordinary stock is seasonal at 20 Contribution per seed. Level 2 knowledge reveals Journal timing information; it is not an established purchase requirement.

After all Prophecies and the full Jungle, complete Igrork’s A Very Moist Soil alert for year-round Nursery stock. Prophecy completion alone does not confirm that reward. This later stock rule does not establish a bypass for either undiscovered evolved crop’s offering and crystal. The date finder still models ordinary fields through day 28, excludes the new Jungle field and cross-season carryover, and cannot inspect inventory or unlocks.